In fact, in later levels, that's the only way you're ever going to get through the game ¿ shot mastery. That may sound intimidating, especially in a quick-paced game like this ¿ but there's plenty of opportunity to sucker your opponent with special moves. But lobs, drop shots, flat shots and topspins can only be pulled off by button two button combinations. Overhand smashes, forehands and backhands are always at the ready ¿ you just have to properly place your character in the proper position next to or under the ball. The overhead perspective isn't much different from any of the other 8 or 16-bit tennis games ¿ but it's the control of the ball and player that give the game its edge.Īt face value the game has great pick-up-and-play playability, but when you get down to the nuances of its control scheme you'll have more power over the ball than you know what to do with. But it's here where you'll experience the tight tennis engine Camelot built for the handheld. This exhibition mode is nothing more than a singles-or-doubles competition with or against the computer AI ¿ there's nothing to earn here, it's merely to allow folks to get on the court in a hurry. Oh, the game plays nearly identically to the Nintendo 64 version of Mario Tennis, but the career mode and minigames are so deep and rewarding that folks who have blown through the N64 title will find a ton more things to uncover in the on-the-go edition.įor gamers who just want to get right in the action, Mario Tennis offers a jump-in-and-play Exhibition mode for one or two players (via the link cable). Exactly like the Game Boy Color version of Mario Golf, Mario Tennis is not a mere console-to-handheld conversion of the design ¿ it's a stand-alone product that offers its own unique take on the overall game. When Camelot does a pocket game, they go all out.
0 Comments
Leave a Reply. |